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Battles Of Norghan Crack And Patch

Updated: Mar 12, 2020





















































About This Game Battles of Norghan is a unique gladiatorial management and strategy game where you not only must recruit, train, and equip fantasy gladiators, but also control them on a tactical grid in turn-based combat as your team fights their way to the top division. This game has a lot of depth and replayability. Imagine a football manager game with fantasy world creatures such as orcs, drakes and minotaurs and turn-based strategy battles instead of football matches. Recruit mercenaries from 22 different fantasy races and classes and manage dozens of fighters as they battle in a variety of different terrains against easy to highly intelligent AI or other player-controlled clans. Train and hone each fighter’s skill through monthly training as well as directly in combat. Build secondary skills such as dodging, shield blocking and dual wielding as well as attributes such as strength, intelligence, hit points, and magic points. There are 200 items and 42 spells available to equip your gladiators, including armors, bows, weapons, magical staves, and more! As each combatant grows with your clan they will age as well and eventually retire. Careful planning and management of your clan can ensure you never have an off season. Original release dates outside Steam: V.1.0 in August 2005. Version 1.12 in October 11 2016. 7aa9394dea Title: Battles of NorghanGenre: Indie, RPG, StrategyDeveloper:Mitorah GamesPublisher:Mitorah GamesRelease Date: 26 Sep, 2016 Battles Of Norghan Crack And Patch Battles of Norghan is a niche game, and one of my long-time favorites. I've played it off and on for most of a decade and have far more hours into it than my Steam profile indicates. Even for when it was originally released over ten years ago, the graphics and interface were already "retro," so in a way it's kind of timeless. However, the graphics may be off-putting to some, and the UI requires a lot of getting used to. If you have the patience to get past those hindrances and the likely frustration of your first couple forays into the tournaments, you will be rewarded with what in my opinion is the best fantasy gladiator management simulation ever made. Yeah, I know . . . that isn't saying much. The fantasy gladiator management sim genre is not well represented, much to my frustration, which is why this is a niche game.The gameplay is essentially turn-based tactical combat with RPG elements. Each of your gladiators is its own character with skills that improve with training and use. Between battles you can spend money to train them individually or as a group and also upgrade their equipment. This would be greatly improved if there were an actual market with random equipment as opposed to just a static list, but it still works. What really sets this one apart is its league rankings and tournament structure, which works like a real sports sim. At the beginning of each season a multitude of fighters become available for contract, and you and the opposing teams bid on them. It can actually be overwhelming at first, not knowing what type of fighter might work best and how much to spend. The game also keeps track of a multitude of stats, which is awesome, except that it also brings me to the one part of Battles of Norghan I have always hated. There should not be a "Gold" version. It is just the same game only with a couple more options between battles and some more detailed statistics. Obviously, these statistics are already tracked, and the options are programmed into the base game. In my opinion, Mitorah Games should be ashamed of charging its customers a full 50% extra just to access these features that should just have been included in the base game already. It's a somewhat disgusting move for a developer, designed merely to milk more money out of those who already like and support your product, and I honestly can hardly believe they have stuck to it even after finally getting the game published on Steam.Still, despite that, I stand behind my support of this game, with hope that its niche eventually gets filled with new and even better titles.. A solid game, I really like it. You manage a team of gladiators that you control in tactical turn based battles. You win money with these, and have to decide how to invest it: training, equipment, new team members.Graphics is a bit outdated, but the game concept is great. Many hours of fun for a good price.. Last summer I fired up BoN to see how well it still played. The overall impression is that it's still unique in its (very small) class of gladiatorial tactical TBS titles.Imagine a sports manager game, tied to a tactical RPG scenario generator. That's what you're getting, and now you know if you're interested. If you've sunk dozens of hours into Out of the Park Baseball, and also played lots of slow-paced tactical RPGs, you'll probably play this sort of game -- and feel like it's an efficient way of getting both experiences at once.The balance for the strategic game is quite good. There are always hard decisions to make about how to spend money, and even as you figure out the "best strategy", it's still a lot of fun to see how well you can do using self-imposed restrictions that force you to try a completely different approach ("no archers, all magic", etc.)The tactical engine is very simple, and missing many of the modern features that you might expect in a full-featured game. There are no fractional modifers for cover, or elaborate line-of-sight or elevation systems, and even terrain is minimally varied (passable vs impassable). Still, everything that's been attempted works very well, giving the game a nostalgic appeal that calls back to a 90s era console-based tactical rpg.Nice features of the game include:* themed enemy teams (like a team of only one class) that all "feel different", and are sometimes amusingly named* a "press your luck" mechanic where you can sink lots of money into hiring short-term ringers -- which might pay off big, or might just waste a ton of money when you fall just short of the big prize* a realistic retirement system, which means you'll always want to keep developing new rookie stars and rotating them into the line-up* spells that encourage symbiotic relationships between the classes* lots of paths to success (big team vs small, magic vs melee vs ranged, speedsters vs bruisers). The first few fights you get into are either you getting destroyed by the enemy when they crit you or you doing no damage because their team takes no damage from anything other than a crit. I spent the better part of an hour trying to make sense of the tutorial and try to find a team that doesn't get one shot the second I go into combat.. A solid game, I really like it. You manage a team of gladiators that you control in tactical turn based battles. You win money with these, and have to decide how to invest it: training, equipment, new team members.Graphics is a bit outdated, but the game concept is great. Many hours of fun for a good price.. The first few fights you get into are either you getting destroyed by the enemy when they crit you or you doing no damage because their team takes no damage from anything other than a crit. I spent the better part of an hour trying to make sense of the tutorial and try to find a team that doesn't get one shot the second I go into combat.. I was pleasantly surprised with this game. Good game and good price for 5 $. Battles of Norghan is a hidden diamond in the rough. Team-sports-manager sim meets classic RPG; this game shines as a beacon of hope for gamers wanting deep immersion and old-school, brutaly honest gameplay without necessarily needing the best graphics. You won't like this game if you've never read a rulebook. You won't like it if you're used to adrenaline fueled, instant reward gameplay - and you definitely won't like it if you crave compensation for your in-game achievements. Battles of Norghan spits on your homebrew team's struggle and fortitude while setting you up, match after match, with intricately diverse AI team composition dynamics that test whatever creativity and nuance that you thought you might have cultivated. This is a game that values ultimate strategic thinking and crucial turn based reasoning to adequately combat the vastness of it's scope. You can recruit a bunch of scrubs that empirically might work (the classic warrior, mage, archer, priest) only to be butchered by a solo dwarf who has elite training and equipment. Or your minotaur duo could tear through all the expensive ogres, giants, witches and wizards that are going into combat next-to-naked due to their upkeep fees. Sure a druid *sounds* like a good idea, but after they've run out of mana summoning bear and wolf fodder, what good are they with their staves and likely poor armour, once the enemy lizard-men have slaughtered all your 'knights' and 'cool summons'?An Indie game with a heart of gold - with the publisher\/dev still answering questions and active in the community.Thank you, Mitorah Games!

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